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dats that were created in 1.6 were _HIRESTEXTURES.dat One thing i noticed earlier is you mentioned dat, and then i jsut deleted the image folders from the hires folder).Īnd needless to say they worked fine on 1.6, but they dont seem to want to load on 2.0. dat files were created by pj64 v1.6 (as they were originally image texture packs, which after loading are cached into a. I pretty much copied everything over from v1.6 (cache folder and glide64), and the settings are the same for the plugin ofcourse, and the cache folder is in the GFX directory.īut the. Well sorry for semi-hijacking the thread, but i have a problem which is on a similar line and may end up helping the OP problem aswell.Īs i am unable to get textures to load in 2.0 aswell I even tried putting & into the 1.6 Plugins folder, and then again I tried in the GFX folder. The plugins are within subfolders of the plugin folder labeled: 1.6 Plugins, Audio, GFX, Input, and RSP. this isn't the case for the version that I have.
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Videos also show that there are a bunch of. Videos show a large number of files being extracted to this folder, but I am unable to unzip the MollyMutt textures. Then, I'm supposed to create a folder within the plugin folder labeled "highres_textures", and within that folder, I'm supposed to create a folder that's the name of the game I'm adding textures to (in this case, Super Mario 64). The instructions I've read say to put in the project64 folder, and then & in the plugin subfolder. This is the first time I've tried using a high res texture, let alone a plug in for an emulator. That's the problem- I don't know "like normal".